League of Legends is a wild ride


Drake Johnson, staff writer

League of Legends is one of the most played competitive games in the world right now and has been for the last 10 years.

So when I heard they were making a mobile game I was a bit nervous at first. Many games flop when transferred to mobile mainly because of lag, cheaters, or just bad controls.

But luckily they decided to release it in the eastern half of the world a couple months before the U.S. release, meaning that any technical difficulties would be solved by the time it was released here. So the question is did it perform well?

Well let’s talk about the gameplay first.

The first thing you will notice is that the map is a little bit smaller than the map on League of Legends but still holds the same key concepts. This helps quicken the games and allow for more pvp. Another thing they’ve done differently is making the minions spawn faster for the same reasons as before.

Now there are only 57 out of 156 playable champs in the game right now, but they are releasing 3-5 champs with every new update so if your favorite champion isn’t in the game yet know it will probably show up soon. Another thing is that a lot of champions’ damage surrounds bursting meaning using a lot of abilities in a combo for a lot of dmg.

The only problem is in the game pressing an ability selects the closest target. This makes the game mechanically more difficult. But what about the graphics? This is definitely where the game shines. With every champ they have revamped the characters models completely plus the skins.

In the end if you want a quick version of league ,this is definitely the game for you.